Head & Neck Anatomy
Head & Neck Anatomy for Dentistry is an all new resource developed by Loma Linda University School of Dentistry. This initial release is the first part of a growing encyclopedic resource covering human head and neck anatomy as it pertains to the practice of dentistry. This application brings together a number of resources including image libraries, presentations, videos, interactive self assessment, and brand new 3D content from eHuman Digital Anatomy.
While Head and Neck Anatomy for Dentistry has an emphasis on dentistry, its content is well suited for anyone desiring to study and learn head and neck anatomy. The program includes extensive 3D anatomic resources along with self-assessment quizzes with reference libraries and games that test the knowledge acquired through the use of the 3D resources. The program includes the following interactive sections:
- skull osteology
- temporomandibular joint anatomy
- bony landmarks of the skull
- muscles and ligaments
- arterial supply
- venous drainage
- edentulous anatomy
Within each section, there are interactive 3D programs that allow users to rotate, zoom, and pan 3D objects so they can visualize and learn critical relationships between the structures. There are also 3D animations and video clips that permit 3D navigation through objects, thereby seeing their cross-sectional form. As an example, in the Skull Osteology section the following 3D programs can be viewed:
- Skull, Teeth, and Dental Pulps
- Exploding Skull
- Exploding Nasal Bones
- Exploding Orbital Bones
- Formina, Canals, Meatuses and Fissures
- Skull Sutures
- Child’s Skull
- Edentulous Skull
- Hyoid Bone
- Sinus Cavities
- Inner Ear
A unique feature of the program is the ability to 3-dimensionally view the temporomandibular joint and skull. Each of the individual components of the TMJ can be visualized and the program also has the ability to “Build a Temporomandibular Joint”, a feature that allows users to view any of the hard or soft tissue components of the joint either singly or in combination with any number of the other components.
There are several specially designed “Quizzes with Reference Libraries” that allow users to test the knowledge they have acquired by viewing the 3D programs and video clips. The Reference Library section of each quiz provides an exhaustive resource of visual and textual information that can be accessed while the quiz is being taken to find the answer to a question after which the user can then return to the quiz and continue answering the questions.
Additionally, uniquely designed games have been included in the program to provide users with the ability to assess the speed and accuracy with which they can recall the visual information learned through the “3D Programs” and the “Quizzes with Reference Libraries”.